Play — Aim Trainer

Minecraft Aim Trainer — Flick Test

Rest on the home pad, flick to the target, click. Your rating is normalized by distance — no excuses.

Aim Trainer — Flick Test
0/15
Flicks
Last Flick
ms / 100px
Best Rating
Click to Start Rest your cursor on the home ring, then flick to each target and click it
Train the rest Kohi CPS Click Accuracy Combo Reaction Time Cooldown Timing Shield Timing Crystal Hotbar All 9 →

How It Works

  • Rest on the home ring. The ring lights up gold when you're on it — after a random beat, a target spawns.
  • Flick and click. Time from spawn to hit is measured, along with the flick distance.
  • Rating = ms per 100px. Distance-normalized, so Close Range and Long Range ratings are directly comparable. Lower is faster.
  • Misses hurt. Missed clicks are tracked and reported — a fast rating at 70% accuracy is nothing to brag about.

Flick Ranks (ms/100px)

  • ≤110 — Deadshot
  • ≤140 — Sniper
  • ≤180 — Sharp
  • ≤240 — Solid
  • ≤320 — Learning
  • 320+ — Stormtrooper

Game Modes

  • Close Range — short flicks, like re-acquiring a sword-range opponent after a hit.
  • Long Range — big cross-arena flicks, the bow-shot and pearl-throw motion.
  • Micro Targets — small targets punish overshoot. Precision beats raw speed here.

More Skill Tests

Why Flick Speed Matters in Minecraft PvP

Every fight is a chain of flicks. Your opponent circles behind you, you spin and re-acquire — that's a flick. A second enemy jumps in from the side — flick. You rod, they pearl, you snap to their landing spot — flick. The players who feel "impossible to hit around" are the ones whose flick-and-click cycle runs under 150ms per 100 pixels of screen distance.

The home ring in this trainer matters more than it looks: forcing every flick to start from a resting position measures your true snap speed rather than lucky drift, exactly like the moment of stillness before you spin on someone in-game. Train Close Range for melee re-acquisition, Long Range for bow and pearl aim, and Micro Targets to kill overshoot — the most common flick flaw at high sensitivity.