How to Play — 04

Settlements

From a lone pylon in the wilderness to a metropolis with its own bank.

Founding a Village

Pay a large gold cost and place a city pylon. The area around it becomes your protected claim, and you name your settlement. Protection is gold-funded and decays over time — it must be recharged from the settlement treasury, keeping the map alive and contested.

Pylon Placement Rules

These are enforced continuously by the server, not just at placement:

The Tier Ladder

Upgrading takes gold and active, paying residents — you can't buy a metropolis, you have to populate one.

TierGateUnlocks
VillageFounding costClaim, name, pylon, rentable parcels
TownResidents + goldLocal marketplace
CityMore residents + goldSales tax and a city treasury
MetropolisMany residents + goldCity bank, highest tax ceiling

Parcels & Rent

Owners subdivide the claim into parcels that players rent. Tenants get full build and protection rights inside their parcel — the owner cannot touch a rented parcel, which is what makes the rental market trustworthy. Rent is pulled automatically from each tenant's bank account into the settlement treasury.

The Treasury

Every settlement has its own gold balance. All upkeep is paid from it — there is no other way to pay upkeep.

Permissions

ActionOwnerManagerCitizen
Build in settlementYesYesOwn parcel only
Define parcels / ban players / designate PvP areasYesYesNo
Deposit into treasuryYesYesNo
Withdraw from treasury / set sales taxOnlyNoNo
Disband or transfer ownershipOnlyNoNo

Bans Are Enemy Flags

Banning a player doesn't wall them out. If they enter anyway, they're flagged an enemy of the settlement: everyone is notified, anyone inside may attack them without consequence, and the flag clears when they leave.

Losing a Settlement Peacefully

If the treasury can no longer cover upkeep and the settlement has tenants, a 24-hour buffer opens: existing subletters may bid for ownership, and the former owner may bid too — a redemption window, not a confiscation. The treasury does not transfer on an economic lapse. The other way to lose a settlement is by force — see Sieges.