How to Play — 05

Sieges & PvP

War bonds, pylon battles, and the rules of who can hurt whom.

The War Bond

Every pylon is invulnerable by default. To attack a settlement, someone must buy a war bond against it:

Win: the full bond lands in the captured city's coffers — and the defender's accumulated treasury transfers with the city. Lose: half the bond goes to the defender's treasury, half is burned.

Breaking the Pylon

Pylons are damageable only with a diamond pickaxe. Solo break times: Village 10 min, Town 30, City 60, Metropolis 120 — attackers stack. After 5 minutes without damage, the pylon regenerates at a fixed rate, so defense is really about clearing attackers off it for five minutes. Sieges are decided by PvP, not block-hitting.

Siege Rules

By Design

Sieges are meant to be rare, expensive, and decisive. The bond gives even a confident attacker real skin in the game — conquest is the most expensive promise on the server.

PvP Rules

PvP is opt-in by action — aggression propagates from what you do, never from where you stand: