Finding a Server

Best Siege & Conquest PvP Servers

Raiding blows up bases. Sieges take cities. They're not the same game, and the difference matters.

"Siege server" gets used loosely, but there are really two distinct traditions living under that label: destructive Factions-style raiding, and political, non-destructive siege warfare over land and treasuries. Knowing which one you actually want will save you from joining the wrong server entirely.

Two Philosophies

Raiding (Classic Factions)

Rooted in 1.7–1.8 PvP culture: claim land, build power through your faction, and when a rival's power drops below zero, their base becomes raidable — TNT cannons blow through walls, loot gets stolen, and "OG Factions" nostalgia servers still run this exact loop today.

Sieges (Towny / SiegeWar-style)

The dominant model on large geopolitical servers: builds can't be griefed. Instead, an attacker wins a siege by plundering a town's gold or capturing it into their nation outright — conquest is a political and economic act, not a demolition derby. Sieges commonly run 24–48 real-world hours so global playerbases can actually participate.

Notable Servers

Mechanics Worth Knowing Before You Join

Where MCRPG Fits

MCRPG's sieges sit closer to the political model: every settlement pylon is untouchable until someone stakes a war bond against it — break the pylon and the city, treasury included, changes hands. Fail, and half your stake fills the defender's coffers. It's conquest priced like the real financial risk it is. See the sieges & PvP guide for the full rules.